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Elo

A lobby is every human against every other: the winner first, then everyone by performance (land 40%, conquests 20%, nukes 20%, human kills 10%, gold 10%). A rating moves by K × (share of opponents beaten − share it was expected to beat). Everyone starts at 1000; K shrinks with experience, 800 for a first game down to 100 after 28, so a newcomer moves fast and a veteran barely.

Classes

Stretched to read like chess ratings, but one game says less here: a 400-point lead means finishing ahead about 68% of the time, not 91%. A class needs 5+ rated games: 31,647 players have that, 91,198 are still provisional. Nobody drops below 100.

ClassRatingPlayersTopBest in class
OF Super GM 2700+ 0 0.00%
OF GM 2500 – 2699 0 0.00%
OF Master 2200 – 2499 40 0.13% Rage 2422
Expert 2000 – 2199 197 0.75% CyberBart 2198
Strong club player 1800 – 1999 958 4% Xansey 1999
Club player 1600 – 1799 2,217 11% Dubonnet 1799
Amateur 1300 – 1599 5,635 29% Eidolon Reverie 1599
Average 900 – 1299 10,791 63% Ponyopoyo 1299
Beginner 600 – 899 7,296 86% Feindesland 899
Novice under 600 4,513 100% Merfraud 599

What one game is worth

The rating change when every opponent in the lobby is rated 1000. A higher rating is expected to beat more of them, so the same result pays less; more games played makes everything smaller.

ResultFor a newcomer, first gameFor a regular rated 1000, 10 games inFor a Master rated 2200, 30 games in
wins the lobby+400+114+9
top 10%+320+91-1
top quarter+200+57-16
middle+0+0-41
bottom quarter-200-57-66
first out-400-114-91

K was chosen by replaying every game and predicting each pair's order beforehand: it calls about 68% of pairs right, in small lobbies as in full ones.