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Stats

Season 1

Rated games, by the class each player brought into the game: what the lobby faced, not what they are rated today. Every class of the ladder is here, even one nobody has played in yet.

Wins by class

Chance is the yardstick — in a lobby of 44 a player wins one time in 44 by luck alone — so every win rate stands next to what luck would give that class over the very lobbies it entered.

ClassPlayersGamesWinsWin rateBy chanceTimes chanceTop 3Average finishOf all wins
OF Super GM 0 Nobody has played a rated game at 2700+ yet.
OF GM 1 2 2 100.0% 2.3% 42.8× 100.0% 1.0 0.0%
OF Master 93 1,506 751 49.9% 1.7% 29.9× 72.1% 4.8 3.4%
Expert 523 5,293 1,603 30.3% 1.9% 15.9× 55.3% 7.6 7.3%
Skilled 6,730 59,235 7,455 12.6% 2.1% 6.1× 30.8% 12.9 33.8%
Amateur 23,411 132,456 6,299 4.8% 2.1% 2.2× 15.1% 18.7 28.5%
Average 178,170 474,470 5,469 1.2% 2.1% 0.6× 4.5% 30.7 24.8%
Beginner 50,238 218,185 448 0.2% 2.1% 0.1× 1.2% 36.0 2.0%
Novice 17,139 102,399 45 0.0% 2.0% 0.0× 0.3% 43.1 0.2%

993,546 rated entries, 22,072 wins. A game with no lobby size on record is left out of the chance column.

Does the rating hold up?

Every two players who met in a lobby and did not finish level, by the gap between their ratings going in: how often the higher of them finished ahead, against how often the rating said they would. Where the two agree, the rating is set right.

Rating gapPairsThe rating saidWhat happenedOut by
0–100 104,005 51.6% 51.2% -0.3
100–200 66,151 57.1% 56.4% -0.7
200–300 59,814 61.7% 61.0% -0.8
300–400 54,478 66.1% 65.6% -0.6
400–500 43,416 70.2% 69.9% -0.4
500–600 36,308 74.1% 75.2% +1.1
600+ 96,486 83.2% 85.1% +2.0

460,658 pairs, out by 0.9 points on average. A lobby of 48 makes 1,128 pairs, so this goes by one game in 64, and it is worked out once an hour rather than every 10 minutes. A band of a million pairs is sure to within a tenth of a point.

The anatomy of a win

What the winner of a lobby did, against what everyone else in it did, over every rated game with the numbers on record.

Per playerThe winnerEveryone elseTimes as much
Nukes launched 11.9 1.0 11.7×
Conquests 21.4 7.2 3.0×
Players conquered 6.4 0.8 8.1×
Gold earned 177.0M 16.0M 11.0×
Troops sent 15.5M 1.2M 13.4×
Peak land 904.4k 65.0k 13.9×

When the lobbies are

The day in UTC. Busiest hour: 14:00 with 1,387 games; strongest: 15:00.

Hour (UTC)GamesAverage lobbyAverage toughness
00:00 656 46 2122
01:00 599 47 2132
02:00 533 47 2134
03:00 500 47 2128
04:00 457 48 2138
05:00 521 45 2128
06:00 656 47 2124
07:00 804 50 2127
08:00 975 49 2136
09:00 1,088 50 2155
10:00 1,124 47 2140
11:00 1,218 49 2155
12:00 1,277 49 2166
13:00 1,322 49 2169
14:00 1,387 49 2171
15:00 1,377 49 2179
16:00 1,252 49 2166
17:00 1,078 49 2159
18:00 1,061 49 2157
19:00 1,068 48 2157
20:00 1,002 49 2169
21:00 893 48 2173
22:00 740 48 2166
23:00 614 48 2166

Worked out 9 minutes ago · next reload